While primarily a gore mod, it goes further and alters the game-play by changing many other aspects such as the sounds, graphics, and combat. It is compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum. Perhaps the most obvious and eye-catching feature of Brutal Doom is the addition of features like additional blood (blood is splattered on walls and ceilings if enemies or the player are hit), the ability to blow off body parts with strong weapons like the shotgun and the addition of special illuminating effects on projectiles and pick ups. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012.īrutal Doom received public recognition from John Romero himself during the IGN gameplay video made for the 20th anniversary of Doom, stating that if they had released Brutal Doom instead of Doom back in 1993, they "would've destroyed the game industry" and that "Brutal Doom is hilarious" (said at 1:08:48). It is compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, TNT: Evilution, Plutonia and other custom WADs. If you don’t give me specific details, I can’t and won’t help.Brutal Doom is a gameplay mod that was created in 2010 by Sergeant Mark IV. Please Include a list of all mods you are using, the load order of those mods, and what source port you are using. 9 times out of 10 it is a problem with load order or loading a module that isn’t for the mod you are using. If for some reason you DO have issues, contact me on my moddb comments page, or by private message and I will try to help if I can. UDV_vx.xx_A UDV_vx.xx_B UDV_vx.xx_C UDV_vx.xx_D If you follow these instructions, you should have no issues. You can also see that all UDV prefixed files are in alphabetical order. I HIGHLY recommend you load everything with UDV last to ensure everything works correctly. This is generally the way to guarantee that the HUD will work correctly, but sometimes you’ll get lucky and it will work if other things are loaded after it. Below is an example of a working load order using ZDL: In the picture on the previous page, you see that all UDV files are loaded after all other files. See below for further explanation on load order. They include optional add-ons such as lower quality bullethole effects to increase performance, replacement mugshot graphics, ambient music/sounds, alternate fonts, or to display the correct key card colors when playing with the megawad Knee Deep in ZDoom. You can load any number of the "C", or “D” modules. They are only necessary if you want to change from the basic default DoomVisor graphics. Only one should be loaded at any time and will override the standard visor graphics. “B” Modules are optional alternate graphic packs for UDV itself. The "A" module is the BASE module with all the main HUD components and weapon scripts. You should only ever have one(1) "A" module loaded. The BASE "A" module is required for full functionality. Order is Alphabetical: "A" first, then "B", “C”, “D”, etc. GZDoom Stable Builds GZDoom Development Builds My recommendation is to always load my UDV_ prefixed files last in your load order, after any other main mod files such as Brutal Doom or Project Brutality. Please don’t ask for other compatibilities, as they are either impossible and/or require too many feature sacrifices for UDV to function, as UDV makes use of many advanced features of GZDoom’s functionality. ZDL - UDV is currently compatible with GZDoom 2.4 or higher. Unless you are comfortable with command lines, this is THE best way to play Doom sourceports in my opinion. GET A LAUNCHER! It makes load order simple! I recommend ZDL as it makes it as simple as drag and drop.
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