Before we made the changes to prepare for the Quest for the Magical Mystery Toilet, having lots of Frogs and physics objects in the world was not possible in Amazing Frog? On the one hand, we could have drawn influence from great games like Human Fall Flat and made lots of smaller seperate environments with less physics objects in each, but we don't really roll like that. However, it is a symptom of something good and something evolving. T Posing FrogsLet me be clear - I have NOT fixed this yet. This image by the wind farm is a classic representation of this issue of Legacy | QMMT confusion - balloon jet pack and shark hat unlocked in Legacy and a blood world Tshirt that is only available in the QMMT bloodworld, in the coffee shop (.To be completely honest, I don't know as I am writing this, if that T shirt award is currently working now the physics has been changed.)Įither way, QMMT does a few other types of things will balloons Long story short - I fixed balloons but I still want to spend some more time with them over the coming weeks. ironically, the fly pack (only unlockable from Legacy currently) works so much better in QMMT than it ever could have with Legacy Physics. To put it bluntly fixing an issue with the balloon jet pack wasnt a major priority for me since it wasnt officially 'unlockable' in QMMT yet. Its difficult to keep track of progress when progress is coming from two different places and the reality is I really wanted the game to offer the unlock to the balloon jet pack and balloon gun differently than just throwing stuff in the toilet. In retrospect this was a silly thing to have done. I used to invisibly import your Legacy save file and convert it. I knew it wasnt quite right for some time, but for some reason I forgot that you used to be able to unlock the balloon pack via Legacy. The balloon Jet pack, Fixed? This is tricky. The magic for the toilet will give you access to all the toys you could drop in before, saddles for all creatures (although I think a saddle gun may be a good idea.), poop heads, mini pigs, pimped up vehicle and the shark blimp its all coming, but with more. Unfortunately there is nothing I can 'bring' over from Legacy and to be honest I wouldn't want to. The Magic for the Toilet is coming, its mostly built. Making them all available feels like a 'game breaking' thing to do. Of course, I could just make the back pacs all available in the dispenser round the back of the hideout for every one, temporarily, but at this point it won't be long. There are so many right and wrong ways to simultaneously remaster and recreate a game I only know this way and I am 99% sure I am doing it the right way. I am genuinely sorry for those that expect to have the back pacs because they had them in Legacy. Currently they are only accessible if they were unlocked during Legacy and then a version prior to Last year of Remastered was opened. The giant moon worm can be ridden straight into the green lazer beam, but it would take some kind of a genius to work out how to do that.īalloon pac and Fly pac officially are not unlockable yet. Jet Pac can be unlocked by killing giant moon worm. You may notice it in Amazing Frog? 2 (V3) when that update drops soon. This is why there will be sharks at every beach ( although this can be tricked by having two or more players on different beaches ) Unfortunately, one of the drawbacks of this system, aside from the mental torture it inflicted on my brain, was that if it doesn't clear up properly we get T posers which were frogs that were supposed to be deactivated but had refused to do so. So Wildlife/population or as I call them in code 'Avatars' are "primed" everywhere thanks to Hals ingenious placement systems that he has been creating in Houdini on the landscape for trees, flowers grass (not just for Avatars) Then with a kind of bespoke LOD thing we built I bring them in and out. I tentatively call it Scheduling and Priming. I don't really have an acronym for this system other than AAARRGH maybe. When I talk about the frogs customization system or placement and organization of dynamic objects I have my system acronyms like W.R.A.P.S. We have been working on this for a while with the goal of helping the gameplay scale across the whole world. Some Game Dev stuff (If you like that kind of thing)Basically one of the big enhancements of QMMT since Legacy is our ability to have frogs everywhere.
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